Project 1: Discrete Exploration
http://www.pictame.com/user/gillesretsin/1620752248/1463238586492843870_1620752248 |
http://www.pictame.com/user/gillesretsin/1620752248/1463238586492843870_1620752248 |
Step 1:
Generate random points on a box for both a field location and a spin force location
Step 2:
Add planes to where spin forces are going to happen. Changing the settings on the numbers will drastically alter the end result. Play as you please!
Step 3:
The plugin Anemone has a loop battery that will allow the geometry to start being produced the longer repeat the longer the lines will keep on going. Keep in consideration that at some point the lines will be following its natural vector and go on forever. Limit at will!
Step 4:
Start adding the spin force batteries, these will direct the curves. Physics at its best!
Step 5:
This is where the discrete vectors plugin comes into play. No major visible changes will happen. The more resolution the more curvature the line work will happen and the less resolution the more vectors will happen.
Step 6:
The second part of the anemone loop setup is ended, a start loop must always be connected to the end loop. Curves are hidden in order to show geometry at next step.
Step 7:
Hide unnecessary stuff, and start generating the curvature based on the repeat function. Will show different time progressions.
Repeat at 10
Repeat at 50
Repeat at 100
Step 8:
For purpose of computer power I would not connect the next components, in my case I would bake the curves take into a different rhino file and start piping, but in better computer, plugging in curves to the following definition would work.